axoninteractive.ca
Jeff | Axon Interactive
http://axoninteractive.ca/author/jeff
Dev Blog: Lighting Fires. Jun 12, 2015 Axon. May 15, 2015 Axon. Dec 4, 2013 Featured. The semester has drawn to a close and our first demonstration of Quench is up on YouTube. This is mostly a tech demo, but it shows off many of the core features we’re aiming to expand on to build out the major game mechanics, so I’m proud to have this out and in the public eye. A Sea of Hexels. Oct 19, 2013 Axon. A* And My Love Of Excel. Sep 27, 2013 Axon. Laquo; Older Entries. Dev Blog: Lighting Fires. 08:46 AM Oct 12.
axoninteractive.ca
Our Games | Axon Interactive
http://axoninteractive.ca/category/our-games
Support us on Kickstarter and Steam Greenlight on April 20! Apr 15, 2016 Axon. Huge news from the Axon team: We will be launching a Kickstarter campaign and a Steam Greenlight campaign for Quench on April 20th! In addition to getting the game as soon as it comes out, we’re offering great rewards to backers, including the original Quench soundtrack by composer Adam Sakiyama, an artbook and guide to the world of. Aug 14, 2015 Axon. We also made a bunch of other swag, which was pretty neat too. Next. On For...
axoninteractive.ca
Axon | Axon Interactive
http://axoninteractive.ca/category/axon
Support us on Kickstarter and Steam Greenlight on April 20! Apr 15, 2016 Axon. Huge news from the Axon team: We will be launching a Kickstarter campaign and a Steam Greenlight campaign for Quench on April 20th! In addition to getting the game as soon as it comes out, we’re offering great rewards to backers, including the original Quench soundtrack by composer Adam Sakiyama, an artbook and guide to the world of. Aug 14, 2015 Axon. We also made a bunch of other swag, which was pretty neat too. Next. On For...
axoninteractive.ca
Events | Axon Interactive
http://axoninteractive.ca/category/events
Aug 14, 2015 Axon. We’re not quite calling it an alpha milestone yet, but check out these screenshots (taken while people were playing the demo)! Based on the models in the game and showcased the little herd at the table. (We have lots of progress photos for the elephants, but we’ll save that for another post! We also made a bunch of other swag, which was pretty neat too. Next. May 15, 2015 Axon. Forest Creatures and Anatomical Features. Apr 24, 2015 Events. Starling and Feathers for Flash CS6 Mobile UI.
axoninteractive.ca
Games | Axon Interactive
http://axoninteractive.ca/category/games
Support us on Kickstarter and Steam Greenlight on April 20! Apr 15, 2016 Axon. Huge news from the Axon team: We will be launching a Kickstarter campaign and a Steam Greenlight campaign for Quench on April 20th! In addition to getting the game as soon as it comes out, we’re offering great rewards to backers, including the original Quench soundtrack by composer Adam Sakiyama, an artbook and guide to the world of. Aug 14, 2015 Axon. We also made a bunch of other swag, which was pretty neat too. Next. On For...
axoninteractive.ca
Summer Events Roundup! | Axon Interactive
http://axoninteractive.ca/summer-events-roundup
Aug 14, 2015 Axon. The Axon team has been a little slow on blog updates recently, but we have good reason in the last month or so. We’ve been working really hard on Quench. To get to the coveted alpha milestone, both to hit our own deadlines and because we were accepted into a couple of fantastic events in the past month. Now that they are wrapped up (mostly I’ll get to that in a minute), I thought I’d share some photos and screenshots to get you all caught up. So, first up for events was Bit Bazaar 6.
techanddesign.ca
GameDevDrinks - TECH & DESIGN
http://techanddesign.ca/gamedevdrinks
Written by TECH & DESIGN. August 10, 2015. The Pheasant Plucker Wednesday, August 19. 20 Augusta St. 07:00 PM – 10:00 PM. Is about creating a casual inspirational social setting where students, hobbyists, enthusiasts, or industry professionals can come together to share ideas, war stories, game demos, or anything else. Join us at the Phesant Plucker to listen to Augusts’ keynote speaker Tabby and Jeff Rose from Axon Interactive Inc. Based out of Toronto) one half of the team behind Quench.
axoninteractive.ca
Dev Blog: Lighting Fires | Axon Interactive
http://axoninteractive.ca/lighting-fires
Dev Blog: Lighting Fires. Jun 12, 2015 Axon. Since entering into production for Quench, we’ve been building out all of the gameplay by making the world much more dynamic and complex than our prototype ever was. Not only can you use your rain power to create water and bring the map to life, but wind is able to shift sands to uncover hidden objects, and lightning is able to start fires that can quickly become uncontrollable under the wrong circumstances. Only YOU Can Prevent Forest Fires. In this video, Ja...
SOCIAL ENGAGEMENT